Technical Animator - Unreal (Contract) Job at Legion, Nashville, TN

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  • Legion
  • Nashville, TN

Job Description

Technical Animator - Unreal (Contract)

Introduction

Our mission is simple and profound

We aim to create something of true worth. To make games which leave an enduring impact on the lives of those who play them - and by extension have a lasting effect on the entire industry.

 

Now making games is quite an endeavor! It requires many minds to share a common goal, and this often means self-sacrifice in laying down one's own ideals in the pursuit of a shared vision. To work harmoniously with others, relating to their vision & ideas, and in turn allowing them to empathize with you - we believe this type of person would flourish with us.

 

We are seeking those who understand the value of simplicity, and depth. Someone who believes their talents are something to be held in the highest regard and respected. And those who aspire to something bigger than themselves. Surely, game development is by no means a practice to be taken lightly!

We hope you consider joining us as we embark on steering the future of the industry through our games- games made of great collaboration, and are of even greater worth.

Greater Things Are Coming.

Job Description

We are currently working on Covenant; a First-Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, immersive worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single-player modes.

We are in search of talented and passionate developers driven by an unwavering commitment to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic.

Below is what you would be responsible for here at Legion Studios.

Responsibilities

  • Rig ging in Maya/Blender: Develop, test and maintain rigs for characters, monsters and weapons (including quadrupeds, humanoids and flying creatures).
  • Unreal Engine Proficiency: In-depth understanding of Unreal’s animation pipeline, including Control Rig, Animation Blueprints, Anim Notifies, State Machines, Blendspaces, Animation Montages, Motion Matching and Procedural Tools.
  • Dynamics: Oversee and implement simulations for cloth, hair, Lip Sync and other dynamic elements across a diverse range of characters, creatures and weapons.
  • Object Oriented Practices: Ensure good class structures are maintained. An example of this would be keeping all generic character behavior in a parent class, and isolating unique behavior to sub classes, or systems.
  • Ensure optimized skinning practices and user functionality for the animation team.
  • Extensive optimization across all Anim System
  • Collaborate with other disciplines like Design, Art and Engineering
  • Creating uniformity and flexibility between a complex 1P Anim BP, and 3P Anim BP

Requirements

  • Portfolio showing off previous work in relation to rigging, Unreal Engine Anim Setups and dynamic character implementation
  • Strong skills in Maya, MotionBuilder, Blender and/or other animation software.
  • Exp erience in Python, MEL, C/C++, or other programming languages
  • Strong 3D / Vector Math
  • Experience with Unreal Engine and the related workflow (eg. Anim BP, Anim Notifies, State Machines, Blendspaces, Anim Montages, Procedural tools, Motion Matching)
  • Be self-sufficient and self-motivated, can perform duties with little oversight.

Bonus Experience

  • Worked on 1st Person games, specifically melee focused projects where creative solutions are required.
  • Willingness to learn/research other systems and tools
  • Released/Worked previous game as a Tech Animator
  • Additional knowledge of Tech Art in general (Shaders, UV Maps, Texturing, Materials, VFX, Lighting)

Job Tags

Contract work,

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